Covering more than 2,500 characters, creatures, planets, vehicles, Droidsâ¢, weapons, technology, and more from the Star Warsâ¢ universe, this visual tour is the ultimate compendium for the epic saga and beyond.
Take a stunning visual tour of Star Wars with DK's comprehensive pictorial guide to the galaxy far, far away!From lightsabers to beasts to food and clothing, Star Wars: The Visual Encyclopedia is a virtual museum in a book. Explore beautiful galleries with more than 2,500 images, and discover facts about Star Wars culture, science, and geography.With a full history of the galactic politics, the Jedi Council, and the Empire, Star Wars: The Visual Encyclopedia walks fans through the entire timeline of Star Wars. Â See the blasters of Star Wars: Episode IV A New Hopeâ¢, look at the stormtroopers of Star Wars: The Force Awakensâ¢, and study the geography of Rogue One: A Star Wars Storyâ¢.
Each section of the book focuses on different topics to dedicate special attention and detail to every part of the universe, no matter how small. From the planets in the outer rim to PadmÃ©'s bridal wear, nothing is missed.
A celebration of all things Star Wars, this compendium is the perfect addition to any fan's bookshelf.
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From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, toÂ investigate the history, function, style, and conventions of video game music.
This comprehensive and wonderfully-detailed encyclopedia explores the characters, creatures, locations, vehicles, technology, and more found throughout the entire Star Warsâ¢ galaxy.
Ultimate Star Wars is an in-depth visual guide that details storylines and players from the complete Star Wars galaxy, including Star Wars: The Clone Warsâ¢ and Star Wars Rebelsâ¢.
Paste Magazine says, "You'll want to own this masterpiece." It's packed full of information about key characters from Luke Skywalker to Darth Maul, popular vehicles such as the Millennium Falcon, and all the important events that make up the Star Wars universe.
Ultimate Star Wars is the ideal go-to resource for fans who wish to brush up on their Star Wars knowledge, and for a new generation of children eager to start their journey into a galaxy far, far away....
Â© & TM 2016 LUCASFILM LTD. Used Under Authorization.
Packed with more than 50 intricate full-color cross-section artwork and 3-D maps, this visual guide will take you into the incredible worlds and locations in the Star Warsâ¢ galaxy.
From the towering skyscrapers of Coruscant to the terrifying technology of the Death Star, Star Wars: Complete Locations lets you see in astonishing detail the numerous worlds, bases, cities, landscapes, and battle sites from the Star Wars galaxy. Discover the secrets of the Jedi Temple Complex and tour Maz's Castle on Takodana.
With brand-new cross-section artwork from Star Wars: The Force Awakensâ¢, Star Wars: Complete Locations is the definitive collection that takes you inside the world of the Star Wars saga.
The definitive book on animation, from the Academy Award-winning animator behind Who Framed Roger Rabbit?
Animation is one of the hottest areas of filmmaking today--and the master animator who bridges the old generation and the new is Richard Williams. During his fifty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by Toy Story.
Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator--from beginner to expert, classic animator to computer animation whiz --needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.