Konami's headquarters complex in Tokyo Midtown.
|Kabushikigaisha Konami H?rudingusu|
|Konami Industry Co., Ltd. (1973-1991)
Konami Co., Ltd (1991-2000)
Konami Corporation (2000-2015)
|Traded as||TYO: 9766|
|Founded||March 21, 1969|
|Headquarters||Tokyo Midtown, Minato, Tokyo, Japan|
|Products||List of Konami games|
|Revenue||¥ 229.9 billion (2017)|
|¥ 36.4 billion|
|¥ 26 billion|
|Owner||Kozuki family (29%)|
Number of employees
|Website||Konami Holdings Corporation|
Konami Holdings Corporation (Japanese: Hepburn: Kabushikigaisha Konami H?rudingusu, TYO: 9766 OTC Pink: KNMCY), commonly referred to as Konami, is a Japanese entertainment company. It operates as a product distributor (which produces and distributes trading cards, anime, tokusatsu, slot machines and arcade cabinets), video game developer and publisher company. It also operates health and physical fitness clubs across Japan.
Konami is famous for popular video game series such as Suikoden, Castlevania, Contra, Dance Dance Revolution, Frogger, Gradius, Metal Gear, Pro Evolution Soccer, Silent Hill and Yu-Gi-Oh!. Konami is the twentieth-largest game company in the world by revenue.
The company originated in 1969 as a jukebox rental and repair business in Toyonaka, Osaka, Japan, by Kagemasa K?zuki, who remains the company's chairman. The name "Konami" (; Japanese pronunciation: [ko?nami]) is a conjunction of the names Kagemasa Kozuki, Yoshinobu Nakama, and Tatsuo Miyasako.
Konami is currently headquartered in Tokyo. In the United States, Konami manages its video game business from offices in El Segundo, California and its casino gaming business from offices in Paradise, Nevada. Its Australian gaming operations are located in Sydney. As of March 2016, it owns 21 consolidated subsidiaries around the world.
The company was founded on March 21, 1969 and was officially incorporated under the name Konami Industry Co., Ltd. ( on March 19, 1973. Konami K?gy? Kabushiki Gaisha) The company's founder and current chairman, Kagemasa Kozuki, previously ran a jukebox rental and repair business in Toyonaka, Osaka before transforming the business into a manufacturer of amusement machines for video arcades. Their first coin-operated video game was released in 1978, and they began exporting products to the United States the following year.
Konami began to achieve success with hit arcade games such as 1981's Frogger, Scramble, and Super Cobra, many of which were licensed to other companies for stateside release, including Stern Electronics and Gremlin Industries. They eventually established their U.S. subsidiary, Konami of America, Inc. in 1982. It was during this period that Konami began expanding their video game business into the home consumer market following a brief stint releasing video games for the Atari 2600 in 1982 for the U.S. market. The company would release numerous games for the MSX home computer standard in 1983, followed by the Nintendo Entertainment System in 1985. Numerous Konami franchises were established during this period on both platforms, as well as the arcades, such as Gradius, Castlevania, Twin Bee, Ganbare Goemon, Contra and Metal Gear. Due to the success of their NES games, Konami's earnings grew from $10 million in 1987 to $300 million in 1991.
In June 1991, Konami's legal name was changed to Konami Co., Ltd. (? Konami Kabushiki Gaisha) and their headquarters would later relocated to Minato, Tokyo in April 1993. The company started supporting the 16-bit video game consoles during this period, starting with the Super NES in 1990, followed by the PC Engine in 1991 and the Sega Genesis in 1992. The company also started branching into the pachinko and pachislot business in 1992 with the formation of Konami Parlor Entertainment.
After the launch of the Sega Saturn and PlayStation in 1994, Konami became a business divisional organization with the formation of various Konami Computer Entertainment (KCE) subsidiaries, starting with KCE Tokyo and KCE Osaka (which would be later known as KCE Studios) in April 1995, followed by KCE Japan (later known as Kojima Productions) in April 1996. Each KCE subsidiary would end up creating different intellectual properties such as KCE Tokyo's Silent Hill series and KCE Japan's Metal Gear Solid series (a revival of the MSX Metal Gear series). In 1997, Konami started producing rhythm games for the arcades under the Bemani brand and branched off into the collectable card game business with the launch of the Yu-Gi-Oh! Trading Card Game.
On July 2000, the company's legal English name was changed once again to Konami Corporation, however, the Japanese legal name remained the same. As the company transitioned into the developing video games for the sixth-generation consoles, they also branched out into the health and fitness business with the acquisitions of People Co., Ltd and Daiei Olympic Sports Club, Inc., which became Konami subsidiaries. In August 2001, Konami invested in another video game developer, Hudson Soft, which became a consolidated subsidiary after Konami accepted new third-party shares issued by them. In March 2006, Konami merged all their video game development divisions into a new subsidiary known as Konami Digital Entertainment Co. (KDE for short), as the parent company became a pure holding company. Their headquarters would be relocated once again, this time to headquarters was moved to Minato, Tokyo, in 2007.
In April 2015, Konami delisted itself from the New York stock exchange following the dissolution of their Kojima Productions subsidiary. In a translated interview with Nikkei Trendy Net published in the following month, the newly appointed CEO of Konami Digital Entertainment, Hideki Hayakawa announced that Konami will shift their focus towards mobile gaming, claiming that, "Mobile is where the future of gaming lies." The trade name of the company was changed from Konami Corporation to Konami Holdings Corporation during the same month. In 2016, Konami merged Konami Parlor Entertainment into Konami Amusement Co., Ltd. (their arcade division).
In 2017, Konami is to publicly announce that they would be reviving some of the company's other well-known video game titles following the success of their Nintendo Switch launch title Super Bomberman R.
On November 7, 2005, Konami Corporation officially announced restructuring Konami Corporation into a holding company, by moving its Japanese Digital Entertainment Business segment under Konami Corporation. The Digital Entertainment Business would become Konami Digital Entertainment Co., Ltd. The newly established Konami Corporation was expected to begin operation on March 31, 2006.
Konami Digital Entertainment Co., Ltd. ( is Konami's Japanese video game development and publishing division founded on March 31, 2006. Kabushiki-gaisha Konami Dejitaru Entateinmento) Before Konami Corporation had formally changed to a holding company in 2006, various forms of Konami Digital Entertainment companies had been established either as holding company or publisher. The last of the company, the Japan-based Konami Digital Entertainment Co., Ltd., was split from Konami Corporation during the holding company restructuring process.
On December 16, 2004, Konami Corporation announced Konami Online, Inc., Konami Computer Entertainment Studios, Inc., Konami Computer Entertainment Tokyo, Inc., Konami Computer Entertainment Japan, Inc. would merge into Konami Corporation, effective on March 1, 2005.
On February 22, 2005, Konami Corporation announced Konami Media Entertainment, Inc. would merge into Konami Corporation, effective on March 1, 2005. On March 11, 2005, Konami Corporation announced Konami Traumer, Inc would be merged back into Konami Corporation, effective on June 1, 2005.
On January 5, 2006, Konami Corporation announced the merger of Konami Sports Corporation merged with its parent company, Konami Sports Life Corporation. The parent would be dissolved under the merger, and Konami Sports would become the wholly owned subsidiary of Konami Corporation after share exchange between KC and KS. After the share exchange, KS would be renamed Konami Sports & Life Co.,Ltd. On February 28, 2006, Konami Sports Corporation merged with its parent company, Konami Sports Life Corporation, and became Konami Sports Corporation.
On September 21, 2010, Konami Corporation announced it has signed an agreement to acquire with Abilit Corporation via share exchange. After the transaction, Abilit Corporation became a wholly owned subsidiary of Konami Corporation, effective January 1, 2011. On January 1, 2011, Abilit Corporation was renamed to Takasago Electric Industry Co.,Ltd. As part of the acquisition, Biz Share Corporation also became a subsidiary of Konami Corporation.
Konami Computer Entertainment Tokyo, (aka KCET, KCE Tokyo, Konami TYO, and Konami Computer Entertainment Tokyo Co., Ltd.) is a former subsidiary of Konami Corporation. Konami absorbed KCET along with several of its other subsidiaries in 2005. KCET was a Tokyo-based game developer responsible for many of Konami's most notable video game franchises, including Pro Evolution Soccer/Winning Eleven, Castlevania, Dance Dance Revolution, Gradius and Silent Hill.
Konami JPN Ltd., formerly Konami Computer Entertainment Japan (KCEJ), is a video game developer and subsidiary of Konami Corporation, located in Tokyo.
The development house has worked on titles for a wide variety of platforms, ranging from Game Boy to PlayStation. KCEJ is split into two different development teams, located in two offices in Tokyo. KCEJ East developed 7 Blades as well as a number of dating sims for the PlayStation, Sega Saturn and Game Boy. KCEJ West is known for the best-selling Metal Gear Solid series, as well as the Beatmania and GuitarFreaks series.
On October 2, 2006, Konami Corporation announced it had completed the acquisition of mobile phone content developer Megacyber Corporation.
On February 6, 2007, Konami Corporation announced Megacyber Corporation to be merged into Konami Digital Entertainment Co., Ltd., with Konami Digital Entertainment Co., Ltd. being the surviving company, effective on April 1, 2007.
Since the NES was released in Australia in 1987, Konami's games were distributed by Mattel Australia, just like the NES was. In 1994 when Nintendo Co., Ltd opened Nintendo Australia Pty Ltd, Konami's products were distributed by Nintendo Australia until GT Interactive (Infogrames) Australia was opened when they took over the distribution. GT Interactive then turned into Infogrames Australia and then Atari Australia. In early November, it was announced that Konami of Europe had granted exclusive distribution of its games in Australia to Red Ant Enterprises and was to commence distribution with them in February 2009. In early January 2009, Red Ant Enterprises went into receivership and closed down completely in May 2009, and Konami of Europe was quick to re-sign with Atari Australia after the announcement of their closure in January 2009.
Major titles by Konami include the vampire-hunting side scroller Castlevania series, the survival horror Silent Hill series, the action/shooter Contra series, the platform/adventure Ganbare Goemon series, the espionage action Metal Gear series, the console role-playing Suikoden series, the music-oriented Bemani series (which includes Dance Dance Revolution, Beatmania IIDX, GuitarFreaks, DrumMania, and Pop'n Music, among others), Dancing with the Stars, the dating simulation Tokimeki Memorial series, and football simulation Pro Evolution Soccer.
Konami also produced its shoot 'em up arcade games such as Gradius, Life Force, Time Pilot, Gyruss, Parodius, Axelay, and TwinBee. Konami's games based on cartoon licenses, especially the Batman: The Animated Series, Teenage Mutant Ninja Turtles and Tiny Toon Adventures series, but other American productions like The Simpsons, Bucky O'Hare, G.I. Joe and The Goonies and French production (Asterix) all have seen release at some point in the past by Konami either on arcades and/or video game consoles.
Recent cinematically styled franchises from Konami are the continuing Silent Hill survival horror franchise, and the Metal Gear series, which underwent a public renaissance with Metal Gear Solid. Another successful franchise is Winning Eleven, the spiritual sequel to International Superstar Soccer, which is extremely popular in Asia, Latin America, Middle East and Europe, where it is sold by the name Pro Evolution Soccer. And in Japan, it is known for the extremely popular Jikky? Powerful Pro Yaky? series baseball series and the Zone of the Enders games. The company has also recently picked up Saw from Brash Entertainment when the game's production had been suspended due to financial issues.
Konami is also known for its password, the Konami Code, which traditionally gives many power-ups in its games. Although variants also exist, as in the Parodius series, and button naming can differ depending on the controller used, the classic Famicom or NES combination is up, up, down, down, left, right, left, right, B, A. However, use of this code in more recent Konami productions has been sparse.
The company was widely criticised for distributing the PC retail release of Metal Gear Solid V: The Phantom Pain with a disc containing an 8 MB Steam installer, leaving the player to download the 28 GB of game content.
Konami is represented by the goroawase number "573". "Five" in Japanese is go, changed to the voiceless form ko; "7" in Japanese is nana shortened to na; "3" in Japanese is mittsu, shortened to mi; "573" = ko-na-mi.
This number appears in many Konami telephone numbers and as a high score in Konami games like Dance Dance Revolution, (which also featured songs with a max combo of the number) as an example; in some other games like Castlevania: Dawn of Sorrow, the number is occasionally used as minor self-reference to the company.
In 2003, Konami started distributing game contents for mobile phones to Vodafone's customers in 13 European countries, including Britain, Germany and Italy.
In 2006, Konami started producing movies based on their popular franchises. Konami produced the Silent Hill movie (released in 2006) and has announced that they will produce a Metal Gear Solid movie.
In early 2015, following a series of controversial business decisions centered around the cancellation of Silent Hills and the subsequent departure of longtime developer Hideo Kojima as well as many other Konami employees, including Kojima's own production company, Konami became the object of intense criticism and scrutiny from both the video game community and video game news publishers.
Silent Hills, set to be the ninth installment of the Silent Hill franchise, was abruptly cancelled on April 2015 without explanation despite the critical acclaim and success of P.T., a playable teaser. Hours after the announcement, Konami delisted itself from the New York Stock Exchange.
Game co-director and writer Guillermo del Toro publicly criticized the cancellation as not making any sense, and questioned what he described as a "scorched earth" approach to removing the trailer. Due to the experience, del Toro stated that he would never work on another video game.
On March 3, 2015, Konami announced they would be shifting focus away from individual studios, notably Kojima Productions. Internal sources claimed the restructure was due to a clash between Hideo Kojima and Konami. References to Hideo Kojima were soon stripped from marketing material, and Kojima's position as an Executive Vice President of Konami Digital Entertainment was removed from the company's official listing of executives.
Later that year, Konami's legal department barred Hideo Kojima from accepting Best Action-Adventure for his work on Metal Gear Solid V: The Phantom Pain at The Game Awards 2015. When announced during the event, the audience booed in disapproval of Konami's actions. Host Geoff Keighley took a moment to express his disappointment in Konami's actions. After actor Kiefer Sutherland accepted the award in Kojima's stead, a choir played Quiet's Theme from The Phantom Pain as tribute to the absent Kojima. Kojima left Konami several days afterwards, re-opening Kojima Productions as an independent company.
In August 2015, The Nikkei criticized Konami for its unethical treatment of employees. In June 2017, The Nikkei further reported of Konami's continued clashes with Kojima Productions, preventing the studio's application for health insurance, as well as Konami's actions in making it difficult for former employees to get future jobs.