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|Nicknames||Lazer tag, Lasertag, lasergames, Laser Skirmish|
|Contact||No physical contact between players (contact can result in penalties)|
|Team members||Varies depending on game format and level of play (recreational or professional)|
|Type||Indoor or Outdoor|
|Equipment||Laser guns and targets worn by players|
Laser tag is a tag game played with guns which fire infrared beams. Infrared-sensitive targets are commonly worn by each player and are sometimes integrated within the arena in which the game is played. Since its birth in 1979, with the release of the Star Trek Electronic Phasers toy manufactured by the South Bend Electronics brand of Milton Bradley, laser tag has evolved into both indoor and outdoor styles of play, and may include simulations of combat, role play-style games, or competitive sporting events including tactical configurations and precise game goals.
Laser tag is popular with a wide range of ages. When compared to paintball, laser tag is painless because it uses no physical projectiles, and indoor versions may be considered less physically demanding because most indoor venues prohibit running or roughhousing.
In late 1970s and early '80s, the United States Army deployed a system using infrared beams for combat training. The MILES system functions like laser tag in that beams are "fired" into receivers that score hits. Similar systems are now manufactured by several companies and used by various armed forces around the world.
In 1982, George Carter III began the process of designing an arena-based system for playing a scored version of the game, a possibility which had initially occurred to him in 1977 while watching the film Star Wars Episode IV. The Grand Opening for the first Photon center in Dallas, Texas on March 28, 1984. Carter was honored by the International Laser Tag Association on November 17, 2005 for his contribution to the laser tag industry. The award is engraved "Presented to George A. Carter III in recognition for being the Inventor and Founder of the laser tag industry".
In 1986, the first Photon toys hit the market, nearly simultaneously with the Lazer Tag toys from Worlds of Wonder and several other similar infrared and visible light-based toys. Worlds of Wonder went out of business around 1988, and Photon soon followed in 1989, as the fad of the games wore off. Today there are laser tag arenas all over the world bearing various names and brands, as well as a large variety of consumer equipment for home play and professional grade equipment for outdoor laser tag arenas and businesses.
In 2010, a news article appeared claiming that Lee Weinstein developed and opened the first commercial laser tag facility. In June, 2011, the ILTA posted the results of a public record request from the City of Houston showing the opening date for Weinstein's "Star Laser Force" to have been April 16, 1985.
Laser tag systems vary widely in their technical capabilities and their applications. The game mechanics in laser tag are closely linked to the hardware used, the communication capabilities of the system, the embedded software that runs the equipment, the integration between the player's equipment and devices in the facility, the environment, and the configuration of the software that runs the equipment.
The resulting game play mechanics can result in anything from the highly realistic combat simulation used by the military to fantasy scenarios inspired by science fiction and video games.
Rate of fire, objectives, effects of being tagged, the number of lives, and other parameters can often be altered on the fly to provide for varied game play.
Along with standard team or solo matches, where one team or individuals try to tag the members of the other team or players repetitively, many laser tag venues will feature specialty matches. These matches vary based on equipment manufacturer and the level of technology of the system. Often they have various objectives and missions and demonstrate the technological capability of each system.
Specialty games include:
Capture the flag - this is where a player steals the opponents' flag and takes it back to his or her own base in order to score a point or win the match (depending on score system).
Protect the VIP - The team with the VIP must hide and conceal them for a set length of time while the opposing team tries to eliminate the VIP within the given time limit.
Stealth or Invisibility matches - Where the lights indicating a player's target sensors are deactivated.
Base-centric matches - where a team must defend a base while simultaneously attacking the opponent's base. Many prominent laser tag game systems, including LASERTRON, LaserBlast and Zone utilize this game format.
"Borg" matches - where players on a team share a pool of commonly held resources.
Juggernaut matches - One player is allocated as the 'juggernaut' and gains points for staying as the juggernaut. Other players attempt to eliminate this player and thus become the juggernaut themselves. Similar to Domination-style games.
Elimination matches - where a player is eliminated if tagged a certain number of times.
Domination matches - where a player gains points for possessing a field target for certain lengths of time.
At their core, laser tag systems typically use infrared signaling to track firing of the beam. In indoor play, a visible light combined with theatrical fog typically provide the visual effect of firing, while having no actual role in transmitting the fire signal.
In all but the most basic of systems, the infrared signal sent by the gun when it fires is encoded with information such as the identity of the pack from which it originated. This coding allows for scoring and may also act to discourage interference from unauthorized devices in the playing area.
Indoor laser tag is typically played in a large arena (may or may not be dark) run by a commercial laser tag operator. The packs are tightly integrated with the devices inside the arena. The arena devices, and the packs themselves may be linked into a control computer for scoring and control over game parameters using radio equipment or infrared links. The game computer often serves to control other game effects and to manage player scores.
The dimensions of an indoor laser tag arena makes for close quarters, so there is a large design focus on performance and game play under these conditions.
There are many different brand names of indoor laser tag equipment manufactured by various independent corporations. Typically commercial laser tag sites will only utilize one specific brand of laser tag equipment. Equipment may be rented, purchased outright (commonly with exclusive repair agreements with manufacturer), operated under franchise, and in rare cases self-manufactured. Laser tag equipment is often branded as having the same name as the corporation which manufactures and installs it (e.g Laser Storm was manufactured by Laser Storm Inc.). Common brand names include/included (but are not limited to):
Individual brands of laser tag equipment will often have a significant number of iterations, with significant upgrades often designated with sub-names to differentiate between other iterations. (e.g. names of various Laser Zone iterations include "Infusion", "Nexus", "Helios", in addition to others) These iterations can potentially represent large differences in the physical appearance of the equipment and the UI/functionality of the accompanying software and equipment itself. Typically, a given brand name of laser tag equipment will be referred to using its original brand name regardless of which individual upgrades/iteration a center operates.
Outdoor laser tag equipment reflects design concerns that are different from indoor equipment. The equipment is generally expected to function well at longer ranges, even in daylight, so higher output power and specially designed optics are often a requirement. The units themselves are normally constructed of machined aluminum or a poly-carbonated plastic to withstand the abuse the outdoors brings. Players usually wear lightweight head sensors to receive hits. Operators typically either run games like indoor laser tag where you count the number of times you tag other players, or scenarios often approximate real-world combat, or a laser tag version of paintball games. Many paintball fields are adding laser tag to attract and groom players who are too young to play paintball. Some theme parks are adding outdoor laser tag facilities.
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Competitions and tournaments are staged for local, regional/state, inter-regional, national, bi-lateral international, and international levels.
Worlds I featured 12 teams from Sweden, Finland, Canada and the United States. The tournament was played on v5 equipment and took place between 11pm to 6am.
The Second Zone World Laser Tag Championships were staged at Megazone in Tampere, Finland during 30 May - 4 June 2009, with teams including Australia, Sweden, U.S., and the host country Finland.
The Armageddon cross-system tournament was created in 2000. Whereas most laser tag tournaments are limited to competition on one brand of laser tag equipment, the US Armageddon Tournament takes place over several days and is composed of a number of individual competitions held at multiple sites, each on different brands of laser tag equipment. The team with the most cumulative victories/points across all is the winner. The United Kingdom, Russia, and Sweden have operated/are currently operating tournaments utilizing the same format and bearing either the name "Armageddon" itself or local variations of the word. The location and route of the tournaments is traditionally varied every couple of years to provide a more varied scope to the equipment and arenas that are a part of the tournament.
Bi-lateral international championships have included:
National tournaments are conducted in various countries, including:
Individual Laser Tag systems often develop active tournament scenes. Unfortunately, due to the business practice of manufacturers not owning sites, these scenes tend to last only a few years and are player-organized and run.[original research?] Ultrazone, when it had corporate-owned sites, ran tournaments up until about 2000. Laser Quest, with corporately-owned sites across North America, have operated the North American Challenge (or NAC for short) since 1995 and many local tournaments throughout the year. Laserforce has also maintained an international tournament scene for many years. LaserTron has also supported a tournament program for the past three years.
LaserStorm may have the most successful tournament scene; it has variously featured ongoing regional tournaments in Pennsylvania, Ohio, Colorado, Michigan, Florida, Kansas, California, Wisconsin, and New York from the early 90's until today. The "LaserStorm National Championship" is still held yearly, with the best teams from those regions traveling to one chosen host site every summer for a week long tournament to crown the yearly National Champions, and the best player in the country.
Darkzone (the Australian name for Ultrazone) has recently had its 10th annual National tournament also cementing it as one of the most stable competitions running in the world.
Around the world clubs have come and gone with the different eras of one brand or another becoming popular and then fading again. The early Worlds of Wonder, or 'WoW', Lazer Tag brand gear sparked up clubs around the world and inspired development of other gear that is still in use today. Laser Challenge and Electronic Survivor Shot also inspired many clubs to form in the US. More recently the Lazer Tag Team Ops gear by Hasbro sparked multiple clubs across the United States. Home made or "Do it yourself" DIY gear has also been popular. In the U.K. the WoW signature is still in use by many clubs today, however much of the gear is manufactured by club individuals from scratch. In the US, Miles Tag was created as a DIY gear which was adopted by other clubs such as the Australian group that calls their gear FragTag. Although many clubs, and there events, there are a few events that have become large enough to stand the test of time. Among these are:
There are Laser Tag groups across the globe in many countries. Most clubs have some sort of site taking advantage of tools on sites like Yahoo, Google, Facebook, and Meetup, and a few have websites of their own.
In March 2009, upon the Winnenden school shooting, the German government announced that it would ban games such as laser tag and paintball, claiming that they trivialize and encourage violence. It later retracted this assertion.