Visual Thinking brings the science of perception to the art of design. Designers increasingly need to present information in ways that aid their audienceâs thinking process. Fortunately, results from the relatively new science of human visual perception provide valuable guidance.
In this book, Colin Ware takes what we now know about perception, cognition, and attention and transforms it into concrete advice that designers can directly apply. He demonstrates how designs can be considered as tools for cognition - extensions of the viewerâs brain in much the same way that a hammer is an extension of the userâs hand. The book includes hundreds of examples, many in the form of integrated text and full-color diagrams.
Experienced professional designers and students alike will learn how to maximize the power of the information tools they design for the people who use them.
Presents visual thinking as a complex process that can be supported in every stage using specific design techniques
Provides practical, task-oriented information for designers and software developers charged with design responsibilities
Includes hundreds of examples, many in the form of integrated text and full-color diagrams
Steeped in the principles of âactive vision,Â which views graphic designs as cognitive tools
This Shingo Award winning book is written for executives, managers, supervisors, team leaders, and coaches, providing a robust discussion of visual principles and practices, based on 30 years of field work by the author, Dr. Gwendolyn Galsworth. As world-renowned author Richard Schonberger writes: "In this book Galsworth, the foremost visual workplace authority, raises the stature of visuality, hardens soft notions about it, and embeds it in structure and theory." The goal of the book is to establish visual thinking as a foremost methodology for continuous improvement, and how to attain this by creating a workforce of visual thinkers. Over 200 full-color images and examples are shared. The first section of the book targets the basic concepts of visual information sharing, the use of visuality as a common language, and the Eight Building Blocks of Visual Thinking. Section 2 focuses on the culture of work: the role of executives, the leadership paradigm, and the empowerment inversion that results in a deeply engaged, spirited, inventive, and aligned workforce. Sections 3 and 4 map out the Ten Doorways of a Visual Workplace: visual order, visual standards, displays, visual metrics, visual problem solving, visual leadership, visual controls, visual pull systems, and visual guarantees (poka-yoke devices). In the final chapter, Galsworth discusses the visual and lean paradigms and how to bring them into the alignment needed to achieve operational excellence and make it sustainable.
Visual Workplace/Visual Thinking (VWVT) was written by the acknowledged leading expert in workplace visuality. Though other books touch upon visual workplace tools and practices, no other author has addressed the topic with the clarity and depth presented here. This is a seminal book, considered by many the definition of the field itself. Also unique to this book are the hundreds of photographic examples of actual visual solutions, in full color.
Visual Workplace/Visual Thinking was self-published in 2005 through the authorâs company imprint Visual-LeanÂ® Enterprise Press. It won the Shingo Research Prize the same year.
It was then and remains the only book of its kind, describing a comprehensive visual workplace model derived from on-site research in some of the worldâs best and most challenging companies. This means that VWVT is written not by an academic but by a hands-on practitioner who has worked for more than three decades directly with companies in some phase of the journey to workplace visuality. This usually starts with 5S and then moves to visual standards, visual scheduling, visual material control, visual metrics, visual problem solving, visual leadership, visual machineÂ®, and the visual-leanÂ®officeâto name several of the segments of the bookâs main model, called The Ten Doorways.
VWVT is also distinctive in offering over 200 full-color visual solutions and some 50 figures as supporting, illustrative material.
After an introduction from Peter Dobbs, head of strategy at Rolls-Royce, and Sherrie Ford, US culture guru, the bookâs eight chapters unfold. Chapters 1-4 introduce the core concepts on which the model is based. The next three chapters map each part of the model. The eighth and concluding chapter describes the visual-leanÂ® alliance, positioning the visual workplace as leanâs powerful partner. This 224-page book also has a comprehensive index and a complete table of figures and photos.
A presentation of the use of computer vision systems to control manufacturing processes and product quality in the hard disk drive industry. Visual Inspection Technology in the Hard Disk Drive Industry is an application-oriented book borne out of collaborative research with the worldâs leading hard disk drive companies. It covers the latest developments and important topics in computer vision technology in hard disk drive manufacturing, as well as offering a glimpse of future technologies.
An account of Western visual technologies since the Renaissance traces a history of the increasing control of light's intrinsic excess.
Light is the condition of all vision, and the visual media are our most important explorations of this condition. The history of visual technologies reveals a centuries-long project aimed at controlling light. In this book, Sean Cubitt traces a genealogy of the dominant visual media of the twenty-first century -- digital video, film, and photography -- through a history of materials and practices that begins with the inventions of intaglio printing and oil painting. Attending to the specificities of inks and pigments, cathode ray tubes, color film, lenses, screens, and chips, Cubitt argues that we have moved from a hierarchical visual culture focused on semantic values to a more democratic but value-free numerical commodity.
Cubitt begins with the invisibility of black, then builds from line to surface to volume and space. He describes Rembrandt's attempts to achieve pure black by tricking the viewer and the rise of geometry as a governing principle in visual technology, seen in DÃ¼rer, Hogarth, and Disney, among others. He finds the origins of central features of digital imaging in nineteenth-century printmaking; examines the clash between the physics and psychology of color; explores the representation of space in shadows, layers, and projection; discusses modes of temporal order in still photography, cinema, television, and digital video; and considers the implications of a political aesthetics of visual technology.
A visual history of armored vehicles, from the early tanks of World War I to present-day models, created in association with the Smithsonian Institution.
Showcasing the most famous military fighting machines, Tank combines comprehensive photographic spreads with in-depth histories of key manufacturers and specially commissioned visual tours of the most iconic examples of their groundbreaking firepower. Study the impact of the tank on the evolution of battlefield and military strategy, from the crude machines that were designed to roll through mud to break up trench warfare to the more sophisticated weapons that have become a symbol of military strength.
Following the advancement and design of one of the greatest weapons in modern history, Tank studies more than 400 tanks and military vehicles from all over the world. Look through the history of tanks to see the form and function of a weapon that transformed modern warfare. Learn the different vehicles' weight, size, country of origin, and designer through in-depth profiles and spreads.
With two exclusive prints of a 1940 M3A1 (Stuart) and a 1940 StuG III, Tank is a perfect gift for the military history enthusiast.
A celebration of the world's iconic military vehicles told with gripping visual detail, Tank is the ultimate guide to the machines that changed the world.
Now in its fifteenth printing, In the Mindâs Eye has been recognized as a classic in its field. The book still stands alone as a uniquely compelling argument for the great importance of visual thinking and visual technologies as well as the high creative potential of many individuals with dyslexia or other learning difficulties.
In this second edition, Thomas G. West reviews a number of recent developments that support and extend the perspectives and expectations originally set forth in the first edition. In addition to the original eleven portraits of famous individuals with learning difficulties (including Albert Einstein and Thomas Edison), he has added brief profiles of two dyslexic scientists known for their ability to generate, in quite different fields, powerful but unexpected innovations and discoveries: William J. Dreyer, a Caltech professor who used his highly visual imagination to see things in molecular biology and immunology well before others; and John R. (Jack) Horner, who flunked out of the University of Montana seven times (requiring letters of support for readmission) but is now known as one of the three most important paleontologists in the world.
Recognized as among the "best of the best" by the American Library Association in their broad psychology and neuroscience category, this title belongs on the bookshelves of all educators and anyone with an interest in visual thinking, visual technologies, and highly creative people with learning difficulties.
From a professional for professionals, here is the definitive word on using grid systems in graphic design. Though Muller-Brockman first presented hi interpretation of grid in 1961, this text is still useful today for anyone working in the latest computer-assisted design. With examples on how to work correctly at a conceptual level and exact instructions for using all of the systems (8 to 32 fields), this guidebook provides a crystal-clear framework for problem-solving. Dimension: 81/2 x 113/4 inches, English & German Text, 357 b&w examples and illustrations.