Aesthetics of Play - Redefining Genres in Gaming - Extra Credits
Add to List Share
How do we define game genres? Turns out, we do so very haphazardly and imprecisely. What exactly makes up a game genre, and how does that understanding limit or enhance our game design?
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below)
(Original air date: October 17, 2012)
Read the full MDA paper here!
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP
Watch more episodes from this season of Extra Credits! http://bit.ly/2ovZBJj
Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2
Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
Would you like James to speak at your school or organization? For info, contact us at: email@example.com
âª Intro Music: "Penguin Cap" by CarboHydroM
âª Outro Music: "Bra Relocating" by Justin Tense