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Video game collecting is the hobby of collecting and preserving video games, video game consoles, and related memorabilia. Most video game consoles, and their games, are considered to be collectors' items years after their discontinuation due to their functional longevity and cultural significance. Collectors usually narrow their search to games holding characteristics they enjoy, such as being published for a specific video game console, being of certain genre, or featuring a specific character.
The value of a game depends on the quantity manufactured, the quality of the gameplay, its cultural impact, and the condition of the specific game being questioned. Games that are complete with their original packaging and paperwork are considered more valuable. In many cases, these components are valued more highly than the games themselves. Many times, video games crossover with other mediums, so collections often overlap with those of anime, manga, comic books, and other media.
While all video games can be seen as collectible, some are noteworthy for being particularly rare or desirable, which in turn contributes to high values. Prices may vary depending on condition of the packaging, paperwork, whether the item is sealed, how many inserts are retained, and whether the spine card is still present.
Notable rare games include:
Air Raid (1982), Atari 2600, NTSC-U. 12 known copies. The only copy with package known to exist sold for $31,600 in 2010.
Red Sea Crossing (1983), Atari 2600, NTSC-U. 2 known copies. Produced by Steve Sack, Inc of Inspirational Video Concepts. The yard sale copy found in 2007 was sold on GameGavel for $10,400.00 in a 2012 auction. Another copy was found in Philadelphia and was eventually auctioned off on eBay for $13,800 in 2013
Nintendo World Championships (1990), NES, NTSC-U. 26 copies of the gold cartridge and 90 copies for the standard gray cartridge. The gray carts were the actual carts used in the Nintendo World Championships tournament while the gold carts were prizes for winning a Nintendo Power sweepstakes. Gold cartridges have sold for over $10,000. The game has been called the rarest and most valuable NES cartridge released aside from promotional cartridges.
Nintendo Campus Challenge (1991, 1992), NES, NTSC-U. Most copies were destroyed after competitions, except one copy which was sold to Rob Walters in 2006. The copy is believed to be the only one in existence, eventually selling for $20,100 on eBay.
Panzer Dragoon Saga (Sega Saturn, 1998) was released in limited qualities in the west; used copies sell for hundreds of US dollars, and factory-sealed copies for over $1,000. Japanese copies are far cheaper, but have no English translation and cannot be played on western Saturn consoles.
Lucienne's Quest (3DO, 1995) is the sole Japanese role-playing game released for the 3DO, and has gained recognition as one of the best games for the system. Its limited western release has led to high demand and prices.
^Nick (20 October 2011). "The Rarest and Most Valuable 3DO Games". RacketBoy. Retrieved 2017. Lucienne's Quest is the second rarest US release. (...) it is a well regarded RPG, and one of the best games for the 3DO according to those who have been fortunate enough to acquire a copy.
Here is a grand review of the home video games that entertained the nation, and much of the world, during the 1970s and 1980s. In over 1000 color photographs, many of the video games for the extremely popular Atari(TM), Colecovision(TM), and Intellivision(TM) systems are displayed, ranging from Asteroids(TM) and Donkey Kong(TM) to Pac-Man(TM) and Zaxxon(TM). Games from less familiar systems, such as Bally's Astrocade(TM), GCE's Vectrex(TM), Magnavox's Odyssey(TM), and RCA's Studio II(TM), are featured as well. Also included are examples of each system for which games are displayed, a wide variety of hand-held, table-top, and stand-alone games, video game memorabilia, an engaging text, and current market values both in the captions and listings in the back of the book.
The Overstreet Guide to Collecting Video Games shines a spotlight on this booming hobby. Packed with insight, it showcases the many different ways of collecting, including collecting by developer, by console, and by character. It unlocks the history of video games and even suggests how to incorporate games into other collections. Itâs the latest entry in the âHow-Toâ line from the publishers of The Overstreet Comic Book Price Guide.
Here's a fun-filled trip back in time to the colorful arcades of the 1970s and '80s. More than 600 photos present the dot-munching PAC MAN, bomb-dropping SPACE INVADERS, and other favorites. Nostalgic baby boomers have made arcade video games one of the hottest collectibles around. This comprehensive reference presents photos of every popular video game manufactured, along with some long-forgotten machines and even some you've probably never heard of. You'll also find information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to locate your favorite games and start your own collection. With many never-before-published photographs, beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors' own lifelong experience with videogames,Â Vintage Game ConsolesÂ explores each system's development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system's unique story to life.Â Vintage Game ConsolesÂ is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place - the fun!
There are 400 captioned images and 348 overall pages packed with content. The main platforms covered are:Â arcade,Â Apple II,Atari 2600 VCS,Â Atari 8-bit,Â Mattel Intellivision,Â PC DOS computers,Â Commodore 64,Â ColecoVision,Â NES,Â Commodore Amiga,Â Sega Genesis,Â GameBoy,Â Super NES,Â PC Windows computers,Â PlayStation,Â Nintendo 64,Â Dreamcast,Â PlayStation 2,Xbox, andÂ GameCube. Of course, many other platforms - and games - are also discussed along the way, as are some of the variations from other regions outside the North American focus of the book. Cover art is by homebrew artist, Nathan Strum, and is inspired by classic videogame magazine,Â Electronic Games.Â
About the Authors:
Bill LoguidiceÂ is a critically acclaimed technology author who has worked on over a dozen books, includingÂ CoCo: The Colorful History of Tandy's Underdog Computer, written with Boisy G. Pitre. He's also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials.
Matt BartonÂ is a professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He's the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the originalÂ Vintage Games,Â which he co-authored with Bill, he's author ofÂ Dungeons & Desktops: The History of Computer Role-Playing GamesÂ andÂ Honoring the Code: Conversations with Great Game Designers.
The Atari VCS (2600), 5200, 7800, Mattel Intellivision, Coleco Colecovision and Milton Bradley Microvision. Collecting Cartridges is much more than a book, for many itâs a passion — likely the closest thing to a time machine to our childhoods and a period of time where video game consoles were a completely new concept. Itâs technology that demands a fascination, not just by those of us that lived it, but by future generations who wish to enjoy part of this very unique period of time.This guide is a work of love. It came about through the lack of any other detailed price guide that was really reflective of what classic video games, in similar conditions, were selling for. The information took years to compile, but became a personal resource being referenced regularly. There was no reason that if one person found it helpful, many others might as well.The layout of this guide is extremely simple to reference. It explains, through words and pictures, how to categorize any particular game title by its condition. The game titles are then broken down by console, publisher and name. Each title generally has multiple conditions reflective of what the same game would be bought and sold for. Most important is the fact that these prices are, in no way, arbitrary. The prices are an average of each titleâs actual selling price. Formulas are used to fill in the value of each game under varying conditions.Great care has also been provided to reference the author(s) of each game. These designers were the proverbial ârock starsâ of the day. Part of the enjoyment of collecting is getting to know each programmer and their library of work. This guide contains an appendix which provides a very thorough cross reference.Along with historical information on each console and adding a few fond memories, this guide should be a part of any classic gamerâs library.âDonât pay too much or accept too little. If you have anything to do with classic video game systems, you need this guide. This is the most accurate way of determining a gameâs value.â
If you are looking for a collectors guide for the Nintendo entertainment system video games, you have found the right book. This book features over 750 of the games used for the Nintendo entertainment system. The book provideds photographs of the boxes in which the games were packaged. This book can be used for 1. A resource guide for those who want to create a checklist for collecting all of the Nintendo games that they remember playing as a child. 2. This book makes a great coffee table book and would be a great conversation starter for your guests. 3. A great gift for that 80s baby. 4. A great way to reminisce about the games you played as a child. We have attempted to collect the entire line of the games along with some variations We have attempted to include games that may have been popular, but not necessarily released by the Nintendo. We hope that you enjoy.
The early 80s was a pioneering time for home video games. Consoles from Atari, Mattel, Coleco, and others dominated many American living rooms. This guide takes an in-depth look at the classic consoles, games, accessories, and related merchandise manufactured between the introduction of the Atari VCS in 1977 and the great video game crash of 1984. The great consoles from Atari--the 2600 VCS, 5200 SuperSystem, and 7800 ProSystem are all covered in depth, as well as the amazing Coleco Vision, Intellivision, Odyssey-2-, and Vectrex gaming systems. More than 2,000 full-color photographs complement detailed listings for loose and boxed items. Consoles, cartridges, manuals, accessories, and related merchandise are listed and priced in an easy-to-use, checklist format. Products are listed by console and manufacturer for easy reference. See Donkey Kong, Frogger, Asteroids, Centipede, Pac-Man, and many other famous stars from the 1980s systems in this must-have title on classic video games. 2008 values.
âPinball-ology! For enthusiasts, collectors, or anyone who has flipped, bumped, or banked a silver ball, the 3rd revised edition of pinball amusements has arrived! Extensive historical research details the progression of pinball over the decades, with updated statistics and pricing values. Learn about the historic changes from electromechanical to solid state components, sounds to talking machines, all about flippers and bumpers, and world pinball information for this favorite pastime. Full-color photos of vintage 1930s through and including contemporary pinball machines are shown along with how-to tricks and slingshot treats. Varied themes are explored touching popular icons such as Indiana Jones, Charlie's Angels, and Flash Gordon, but wider topics such as cowboys and Indians, outer space, or beautiful women are here, too. A video-pinball list, video modes, and historical summary are included.Tilt!â
Love Video Games? Then get this Video Game Collecting Journal and record events that you want to remember in the future and pass on to your children and grandchildren.
Keep track daily, weekly, monthly or whenver you feel the need to list your thoughts in this 100 page, 6 inch by 9 inch, lined journal. Makes a great birthday or Christmas gift.
The Video Game Collecting Journal will be cherished for years to come and will be passed on from generation to generation sharing the knowledge in the diary. Get the Video Game Collecting Journal and record your thoughts.
Invading Spaces: A Beginner's Guide to Collecting Arcade Games is a book that covers the basics of the arcade-collecting hobby. The book's 170 pages cover topics such as: basic arcade terminology, buying games, selling games for fun and profit, moving/transporting games, the basics of physical and electronic game repair, building a game room, and MAME machines. The book also contains dozens of humorous and informative arcade-related anecdotes as gathered by the author during his fifteen years of arcade collecting.
If you grew up in the 80s, ever considered purchasing an arcade game for your home or are just interested in learning more about the hobby, Invading Spaces is the definitive introduction to collecting arcade games.